AI Insights · Timothy · April 2022
Top 5 Boxing Games Performance in Ecuador Q1 2022
In Q1 2022, the top 5 boxing games in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the first quarter of 2022, the top 5 boxing games in Ecuador exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of their performance.
Boxing Star: Real Boxing Fight from THUMBAGE saw a dynamic quarter. Weekly revenue fluctuated, peaking at $136 in the week of February 28. Downloads showed a general upward trend, starting the quarter at around 295 and ending at 400. Active users also increased steadily, rising from 926 to 1.47K by the end of March.
Lion Studios’ Slap Kings experienced a decline in both downloads and active users. Weekly downloads dropped from 2.05K at the beginning of January to 664 by the end of March. Active users followed a similar trend, decreasing from 5.86K to 2.41K. Revenue showed a significant decline, starting at $43 and dwindling to $0 towards the end of the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. maintained relatively stable metrics throughout the quarter. Weekly revenue hovered around $14 to $29, while downloads remained consistent, fluctuating between 71 and 94. Active users also showed minor variations, starting at 369 and ending at 303.
Topps® WWE SLAM: Card Trader from The Topps Company, Inc. showed consistent revenue ranging from $11 to $19. However, it had negligible downloads and no active user data was available for the quarter.
Reliance Games’ WWE Mayhem exhibited steady download numbers, starting at 470 and peaking at 684 mid-January before settling at 389 by the end of March. Active users saw a slight decline from 1.21K to 1.20K. Revenue showed minor fluctuations, with a peak of $39 in early January and dropping to $6 by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.